ACCOUNT PREDICTIONS / RULES
KNOW YOUR WINDOW.
How account questions close, settle and receive corrections.
ACCOUNT PREDICTION RULES
Rules np-account-live-v1 / Your accepted selection retains the rules in force when it was saved.
- Predictions earn account points. Tier multiplier is 1.
- Series questions close five minutes before the earliest known series start. Team map picks close five minutes before the earliest known veto or series start. Confirmed-map questions close five minutes before that map's earliest known start.
- With a verified fixture schedule, series and confirmed-map questions close five minutes before the series starts. First map picks close at least 30 minutes before the earliest scheduled or estimated start and lock as soon as a real veto is observed.
- Only a fresh, consistent and verified source can open a question. A locked question never reopens after a delay. Quotes expire and schedule changes require a new quote.
- A delayed actual start or veto notification voids submissions made at or after the corrected phase deadline, including its five-minute safety buffer.
- Changed opponents, format, map assignment, cancellation, any full or partial forfeit, or a postponement lasting 24 hours void affected questions. A completed notification alone does not establish a normally played result.
- Player kills include recorded overtime. ADR uses recorded damage per round. Headshot percentage is 100 times headshot kills divided by total kills and requires at least one kill.
- A changed confirmed lineup, substituted or absent player, changed player team, unavailable statistics or exact line push voids the player selection. Other questions survive lineup changes when their evidence remains valid.
- Each match allows one accepted player kills selection, one headshot percentage selection and one ADR selection across all players, maps and lines. Existing receipts keep their original grading rules.
- Unplayed maps void. Only verified final results or a verified complete owned veto can be graded; live-ended notifications cannot grade a match.
- Schedule-based first-map picks settle from the verified first map picked by the chosen team after a confirmed final. If no verified owned veto is available, the pick is void.
- Accepted probabilities, lines, points, teams, model inputs and rule versions are frozen. Corrections append an auditable reversal and replacement award; retries do not award twice.
- At most six selections per match and 100 per UTC day are accepted. A market cannot be selected again with an opposing outcome or alternate line.